Lore & Setting
π Notable Regions & Landmarks
π Ashlight Hamlet (Starting Area)
A small village built from the remains of a collapsed tower. Locals whisper of its cursed foundation. Itβs the first safe zone for players.
π² Elderpine Forest
Dark and dense. Rumors speak of moving trees, a hidden druid circle, and a buried relic that whispers to those who sleep nearby.
𦴠Withered Steppe
Once fertile grasslands, now cracked and cursed from an ancient war. Scattered bones and rusting siege weapons dot the landscape.
π§ Highrock Peaks
Snow-covered mountain range with deadly cliffs. Home to smugglers, ice wraiths, and lost dwarven tunnels.
π Wyrmbone Ridge
Named for the bleached bones of a colossal dragon. Bandits and rogue necromancers now call it home.
π§ͺ Shattered Spire
A magical explosion reduced this wizard tower to floating fragments. Gravity shifts and time bends inside.
β°οΈ The Hollow Realms
Caverns beneath the surface. No light, no rules. Home to fungal beasts and a race of forgotten humanoids.
π§ Ruins of Varn
The dead walk here. Once a thriving capital, it fell overnight. The gates are sealed by a still-glowing blood rune.
π Tidelost Coast
Crashing waves, broken ships, and ghostly sailors. Sometimes, the tide pulls inland.
π° Factions & Powers
π₯ The Embercloaks
A radical fire-worshipping sect who believe burning the old world is the only way to usher in the new. Rumors suggest they know how to control wild magic.
βοΈ Order of the Quiet Bell
A wandering brotherhood of monks and spies. They collect secrets, enforce oaths, and settle feuds – silently. Their monastery has no doors.
πΎ Ashfang Tribe (Orcish Faction)
Nomadic, brutal, and deeply spiritual. Their chieftain wields a blade said to be forged from the bones of a god.
π The Pale Sovereign
A lich-king gathering the dead under one banner. Unseen but felt. His name is forbidden in most towns.
πΏ The Verdant Pact
Druids and forest spirits fiercely protecting the Elderpine Forest. Even speaking steel in their woods might provoke an attack.